Tuesday, April 2, 2013

Advancement, Elder and Cycling Games

One of the recent posts in Tobold's blog contains a reference to a good post at the Lost Garden blog maintained by Daniel Cook, who once worked with Epic Megagames on Tyrian arcade.

The post provides a brief analysis of 'advancement game' (grinding to maximum level) and 'elder game' (also known as the 'end-game') which jointly oppose completely different design of 'cycling game' which basically resets the game world once in a certain period of time.

An example the author gives is a 'A Tale in the Desert' MMO. I have not yet tried it and I am not sure how 'alive' it is, but it is definitely worth trying - you may get the same expectation if you check the skills page at the wiki or the page describing law making (!) process.


'A Tale in the Desert' screenshot from the official website
located at http://www.atitd.com/images/t4screenshots/13.jpg

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