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I am going to Game Developers Conference Europe 2014. Message me for networking.

Visit http://arkhipov.info/ - my new website aggregating all of my Internet resources and contacts.

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About Me

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Hello! I am teaching law at St. Petersburg State University. Major part of my research is connected to virtual worlds and massive multiplayer online games (a broad field which includes Internet law, video game law, virtual law and game studies). This interest derives from my passion for computer games which I consider as one of the most important cultural artifacts ever created. 

Friday, January 18, 2013

Case Study Bits: ZAM Networks, LLC

This post is supposed to open a series of short notes dedicated, inter alia, to noteworth clauses found in various terms of service, mostly related to virtual worlds and/or game-related services.

A few days ago I decided to register with the famous Wowhead.com, which actually added much to my World of Warcraft experience. And I noticed an interesting clause in their Terms of Use

New Poll Opened: Do We Need Positive Virtual Law?

Dear readers, my late congratulations on winter holidays! Thanks to everyone who occasionally visits this blog. Please be informed that I am still alive and well, just focused on the research of Internet and virtual law with a hope of publication in the end.

During this research I stumbled upon a couple of Russian court decisions which clearly fall within the scope of virtual law. A player sued major Russian MMORPG company asking for a compensation of money spent for two weeks of server downtime, money spent on a temporary virtual item which effectively lasted three days less than declared and, as usual, moral damages.