Computer games can be viewed as mathematical models. In many cases - mathematical models of 'real' life, a kind of abstraction. And although random number generator is used now and then, a game is often a closed system where a player can get perfectly forseeable results. Well, at least much more foreseeable than in 'reality'.
May it be that predictability is one of the main things sought for in computer games, though often unconsiously?
|Boss rewards you get in MMORPGs are random, but you know in advance how the game is designed. |
And in most cases you know that you get at least something.