About Me

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Welcome! I am teaching law at St. Petersburg State University and engaged in legal practice with the international law firm Dentons. Major part of my research is connected to virtual worlds and massive multiplayer online games (a broad field which includes Internet law, video game law, virtual law and game studies). My legal practice is focused on providing support to computer game companies. This interest derives from my passion for computer games which I consider as one of the most important cultural artifacts ever created. Please note that this blog conveys my private opinion which is not necessarily shared by any organisations I am associated with. For more formal and detailed introduction please visit my website arkhipov.info which serves more as a 'business card'.

Saturday, July 20, 2013

Do Games Attract With Predictability?

Computer games can be viewed as mathematical models. In many cases - mathematical models of 'real' life, a kind of abstraction. And although random number generator is used now and then, a game is often a closed system where a player can get perfectly forseeable results. Well, at least much more foreseeable than in 'reality'. 

May it be that predictability is one of the main things sought for in computer games, though often unconsiously?


Boss rewards you get in MMORPGs are random, but you know in advance how the game is designed.
And in most cases you know that you get at least something.