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Welcome! I am teaching law at St. Petersburg State University and engaged in legal practice with the international law firm Dentons. Major part of my research is connected to virtual worlds and massive multiplayer online games (a broad field which includes Internet law, video game law, virtual law and game studies). My legal practice is focused on providing support to computer game companies. This interest derives from my passion for computer games which I consider as one of the most important cultural artifacts ever created. Please note that this blog conveys my private opinion which is not necessarily shared by any organisations I am associated with. For more formal and detailed introduction please visit my website arkhipov.info which serves more as a 'business card'.

Tuesday, April 2, 2013

Advancement, Elder and Cycling Games

One of the recent posts in Tobold's blog contains a reference to a good post at the Lost Garden blog maintained by Daniel Cook, who once worked with Epic Megagames on Tyrian arcade.

The post provides a brief analysis of 'advancement game' (grinding to maximum level) and 'elder game' (also known as the 'end-game') which jointly oppose completely different design of 'cycling game' which basically resets the game world once in a certain period of time.

An example the author gives is a 'A Tale in the Desert' MMO. I have not yet tried it and I am not sure how 'alive' it is, but it is definitely worth trying - you may get the same expectation if you check the skills page at the wiki or the page describing law making (!) process.


'A Tale in the Desert' screenshot from the official website
located at http://www.atitd.com/images/t4screenshots/13.jpg